|
BOGDAN LEŠNIK
The Ambi(val)ents of Marko Kovačič
Marko Kovačič creates ambients which conceal a significant cleft somewhere
within their structure; they are homely, ordinary, all too familiar, but
they nevertheless air a particular, unmistakable discomfort, though its
edges are smoothed down with irony and a great deal odd tenderness, even
love for what is presented to us.
‘Somewhere within their structure’, we said. The exact spot is elusive
and difficult to pin. On the first level, there is the presentation as
such: it is less an ambient, strictly speaking, than pieces of ambients,
transplanted into the exhibition room(s), displayed, arranged into a kind
of niches, incomplete wholes similar to, for example, the arrangements
of individual pieces of furniture in a shop which are placed, amidst a
variety of elements, so as to suggest their arrangement at home (chairs
and tables, kitchen components etc.). The prototype for this kind of installation,
of course, is Duschamps' use of ready-made objects, extracted from their
ordinary context and placed into a gallery. However, Marko Kovačič's objects
are produced, carefully and in detail. Still, the association to ready-mades
is not a coincidence. Kovačič's objects are recycled,
and while their ‘first’ context, the one they were first created for (or,
say, their ‘original purpose’) still rings in our minds (if we follow
Marko Kovačič's work, that is), these (same) objects are ceaselessly rearranged
for new presentations and continually create new metaphorical contextual
layers.
Allow me to attempt to illustrate the ambivalence of Kovačič's ambients
with a typical if older example. In a group exhibition held in the Museum
of Modern Art under the title of Slovene
Athens a few years ago, Marko Kovačič participated with a metaphorical
niche called Prophecy of Zeus.
It was a perfectly ordinary ‘television corner’, such as exists in many
a home, with all its familiar features, including a coffee table, a couple
of comfortable chairs, a bookcase (the examples of socialist literature
also seemed frightfully familiar, of course), and a TV set. However, the
latter, the key element of a ‘TV corner’, contained a scene which might
have been from another planet or a different reality, and it was not ‘on
the telly’, as we say, but in it
(in the box), as if some other, alien, grotesque, yet sensual and emotional
form of life was in existence there.
Naturally, that TV set has been recycled. Originally, it is part of a
series of ‘TV objects’ named Boxman,
which have been displayed on a number of occasions, including the above
exhibition; they were the main scenic element of Kovačič's video piece
No More Heroes Any More; and one
of them (The Ninth Circle) also
features as a part of the present exhibition.
It is not only Kovačič's objects that are recycled, but also images; objects
pass into images (Heroes), images
become objects: a set of images at this exhibition are stills from his
video Forth Into the Past, and
it is through them, perhaps, that we may best experience
the world created by Marko Kovačič. The heroes of this video (at
least in the present writer's view) are plastoses,
animated child dolls and toys which have been, by means of various interventions
(fine mechanics? surgery?), transformed into monstrous creatures - yet
Kovačič treats them with affection, and justly, because in a way they
are more human than humans. British writer of horror Clive Barker comes
to mind, with whom one cannot miss his affection for his monsters, regardless
of the atrocities they commit - for it is because of their fate that they
commit them and not because of a ‘will for evil’.
So far, we have only focused on two objects from The Lull Before the Storm;
the shortage of space here prevents us from elaborating on all of them
in detail as they deserve. Let us at least attempt to place them within
the set coordinates. ‘A Game of Chess’: recycled ‘Chairs’ (part of a project
called Urbanaria), recycled images
on the wall, recycled prop from Heroes
reminding us of the terrifying (yet humorous) massacre from the video,
which perhaps represents the psychological truth of the supposedly peaceful
game. Crime: a recycled object
(from Katastropolis 2227), a worn
shirt; a Hitchcockian scene that does not reveal whether the crime has
already been or is yet to be committed, nor who the perpetrator and the
victim are. Pendulum: a recycled
object (Katastropolis) that immediately
makes us ask: Where is the pit? What should it be like? And last but not
least, Dialogue: a chair, that
privileged site of the viewer, is occupied by an object
(naturally, recycled: part of the Sarcophagus
installation). It is as if through the installation the artist were talking
to Art, which is represented by the picture on the wall, saying: The object
is watching you.
(from the catalogue of the exhibition The
Lull Before the Storm, Bežigrajska Gallery, Ljubljana, 1996)
go up
|